Biscuit Tycoon!
feedback has been that the game is complex, with many prices and difficult to remember, so I've posted the base prices I set. They are affected by news every day and fluctuate randomly every day:
Thank you very much for the players who put forward the experience, but the game source files cannot be modified now. This is my design error.
Food
—— Milk 10
—— Flour 20
—— Eggs 5
—— Cooking oil 15
—— Sugar 30
—— Coffee 50
—— Carrot 3
—— Potato 2
—— Tomato 4
Appliances
—— Oven 300
—— Pot 100
Luxury goods
—— Pearl 3000
—— Gold 1000
—— House 50000
—— Yacht 20000
Other
—— Love 200000
Buy at the store at a low price and then sell at a high price.
Starting on the 10th day, strange public events will occur.
maxday: Maximum number of days.
consume: Daily consumption.
tax: Additional tax will be charged on sales.
news:Indicates the rise and fall of items
Note: The game will only end if your balance reaches negative and you move on to the next day.
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